AI Insights · Timothy · April 2024
Top Otome Games on Android in Latin America Q1 2024
Discover the performance trends of the top 5 Otome games on the Android platform in Latin America during Q1 2024, including weekly downloads, revenue, and active user data.
In Q1 2024, the top 5 Otome games on the Android platform in Latin America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Released by InFold Pte. Ltd. in January 2024, this game saw a remarkable start. Weekly revenue peaked at $13K in early February but saw a decline towards the end of March, finishing at $3.6K. The game started strong with 77K downloads in the second week of January, which gradually decreased to less than 200 by the end of March. Active users followed a similar trend, peaking at 63K in late January and dropping to 35K by the end of the quarter.
My Candy Love : Otome Sim Game
Beemoov Games' title, released back in 2012, maintained a steady performance. Weekly revenue varied, with a high of $5.9K in early January and a low of $1.5K in late January. Weekly downloads were stable, peaking at 15K in late January and ending the quarter at 8.6K. Active users remained consistent, hovering around 50K throughout the quarter.
This game from StoryTaco.inc, released in 2021, experienced a significant decline in both downloads and active users. Weekly revenue started at $809 in early January and dropped to $127 by the end of March. Downloads saw a sharp decline after mid-January, with no new downloads reported from late January onwards. Active users decreased from 29K in early January to 6.4K by the end of the quarter.
Released by 1492 Studio in 2017, this game showed a gradual increase in weekly downloads, peaking at 3.8K in late February. Weekly revenue remained low, with the highest being $174 in late January. Active users grew steadily from 3.1K in early January to 6.4K by the end of March.
NTT SOLMARE CORPORATION's title, released in 2016, had a relatively low performance in terms of revenue, with the highest weekly revenue being just $30 in late January. Downloads were minimal, peaking at 3.9K in early January and dropping to 265 by the end of March. Active users declined from 7.1K in early January to 3.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.